![]() There’s still a slight tendency for the Axis to have an advantage, but a decent player will learn how to turn around even the most dire and unfortunate of circumstances and it’s that flexibility that makes COH2 so good. COH has always been a game of balance, especially in the excellent online modes, and these armies fit perfectly into the online theatre. They each present their own challenges but also have their own strong points that are a joy to discover and exploit while minimising those weaker elements. They do however, make for a fun war game.īoth of the armies are excellently designed to provide maximum enjoyment. A lot of it, including infra-red searchlights and gargantuan tanks, are prototypes that were never really used in the war. So while they’re one of the hardest armies for balancing resources, they do feature some of the coolest and most devastating weaponry ever introduced in COH as a franchise. The Oberkommando West are, per COH2 ’s slightly twisted history, a late-war force composed of superior high-tech units, but lacking in resources and manpower. The US forces also see the return of fan-favourite airborne troops who can be dropped in anywhere on the map - they’re less powerful that in the original COH, but can still be the difference between victory and defeat. Keeping your forces alive with the Americans is imperative. ![]() They’re somewhat akin to the Russian troops of the base game, but are generally stronger yet less numerous. The American forces specialise in adaptability and have a strong infantry focus. The Oberkommando in particular is the most unusual army in the history of the series.įirst though, let’s focus on the US army. They both function differently to each other and the base armies, often in intriguing and original ways. Alongside the base game’s Soviet and German forces, players can now take control of the US forces and/or the German Oberkommando West. The concept behind the DLC is very simple: two brand new armies for the multiplayer (not forgetting comp-stomp) elements of Company of Heroes 2. It’s an unusual model that’s sure to catch the eye of more than a few publishers and developers and it’ll be interesting to see how it pays off in the long run. What’s more, the packs are stand-alone and can be used to play the game online all for a pleasingly low price that’s sure to get some new players on board. ![]() While this review will be covering the DLC pack as a whole, you can actually purchase the two new armies entirely separately. The Western Front Armies is an interesting attempt at reaching out to that larger audience, all while appeasing the fans who are both still interested in the game and those who could easily be tempted back. The series has often tempted those people but going by the sales figures, never quite reached the brass ring. So there’s a good potential market there for Relic and SEGA: the unwashed masses who aren’t generally interested in strategy, but are intrigued by COH2 ’s cinematic presentation of WW2. Yes, that’s not exactly a wide field, but it’s a testament to the success of the franchise that it’s one of the few in the genre that most non-strategy fans have actually heard of. With a healthy amount of post-release developer support, as well as a dedicated fanbase who provide some really good Steam Workshop content, the game is without a doubt one of the best modern RTS games. Reviews // 14th Jul 2014 - 9 years ago // By Ryan Davies Company of Heroes 2: The Western Front Armies ReviewĬompany of Heroes 2 has gone from strength to strength since it released mid-last year, and considering how good the base game was upon that release, imagine how good it is now.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |